Main Article Content
Abstract
The growth of older adults population is predicted to increase rapidly in the future, especially in developing countries including Indonesia. The increasing number of older adults every year can increase their dependency on productive groups, especially in older adults who experience cognitive and motor disorders. The use of assistive tools in older adults can be one of the right methods in preventing dependence and improving the quality of life of older adults. Virtual Reality (VR) is known to be one of the assistive tools that have the potential to help and have a positive impact on older adults with cognitive and motor disorders. The search method in this article uses a simple literature review using several databases and search websites including PubMed, Google Scholar, ACM Dl digital library, and ScienceDirect. The results of the analysis of 11 selected articles stated that the use of VR can help improve cognitive function, motor function, and can reduce the risk of falling in older adults so that in the end it has a positive effect on the quality of life of older adults. Given the high costs involved in implementing VR technology, the use of this assistive tool can be one of the programs that can be used in the management of care by health workers in the future.
Article Details
References
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- Cunha, N. M. D., Naumovski, N., & Mckune, J. (2019). A Mini-Review of Virtual Reality-Based Interventions to Promote Well-Being for People Living with Dementia and Mild Cognitive Impairment. 2617, 430–440. https://doi.org/10.1159/000500040
- Kami?ska, M. S., & Miller, A. (2018). The effectiveness of virtual reality training in reducing the risk of falls among elderly people. 2329–2338.
- Kiik, S. M., Sahar, J., & Permatasari, H. (2018). Peningkatan Kualitas Hidup Lanjut Usia (Lansia) Di Kota Depok Dengan Latihan Keseimbangan. Jurnal Keperawatan Indonesia, 21(2), 109–116. https://doi.org/10.7454/jki.v21i2.584
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- Mumme, K. D., Hurst, P. R. Von, Conlon, C. A., Jones, B., Haskell-ramsay, C. F., Stonehouse, W., Heath, A. M., & Coad, J. (2019). Protokol studi?: hubungan antara pola makan , fungsi kognitif dan sindrom metabolik pada orang dewasa yang lebih tua - sebuah studi cross-sectional. 0, 1–8.
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- Putri, S. I. dan P. S. A. (2019). Sistem Informasi Kesehatan. Uwais Inspirasi Indonesia.
- Zar, T., Htut, C., Hiengkaew, V., Jalayondeja, C., & Vongsirinavarat, M. (2018). Effects of physical , virtual reality-based , and brain exercise on physical , cognition , and preference in older persons?: a randomized controlled trial. 1–12.
References
Arif, L. S., Gunawan, H., Herlambang, P. M., Syaraf, D. S., Umum, D., Sinergi, P., & Indonesia, S. (2019). Peluang Penerapan Teknologi Virtual Reality pada Bidang Neurologi. 40–44.
Arlati, S., Colombo, V., Spoladore, D., Greci, L., Pedroli, E., Serino, S., Cipresso, P., Goulene, K., Stramba-badiale, M., Riva, G., Gaggioli, A., Ferrigno, G., & Sacco, M. (2019). A Social Virtual Reality-Based Application for the Physical and Cognitive Training of the Elderly at Home. Sensors, 1–17. https://doi.org/10.3390/s19020261
Boger, J., Eisapour, M., Cao, S., & Domenicucci, L. (2018). Participatory design of a virtual reality exercise for people with mild cognitive impairment. Conference on Human Factors in Computing Systems - Proceedings, 2018-April, 1–9. https://doi.org/10.1145/3170427.3174362
Cunha, N. M. D., Naumovski, N., & Mckune, J. (2019). A Mini-Review of Virtual Reality-Based Interventions to Promote Well-Being for People Living with Dementia and Mild Cognitive Impairment. 2617, 430–440. https://doi.org/10.1159/000500040
Kami?ska, M. S., & Miller, A. (2018). The effectiveness of virtual reality training in reducing the risk of falls among elderly people. 2329–2338.
Kiik, S. M., Sahar, J., & Permatasari, H. (2018). Peningkatan Kualitas Hidup Lanjut Usia (Lansia) Di Kota Depok Dengan Latihan Keseimbangan. Jurnal Keperawatan Indonesia, 21(2), 109–116. https://doi.org/10.7454/jki.v21i2.584
Liao, Y., Tseng, H., Lin, Y., Wang, C., & Hsu, W. (2020). function , instrumental activities of daily living and neural efficiency in older adults with mild cognitive impairment. 56(1), 47–57. https://doi.org/10.23736/S1973-9087.19.05899-4
Levy, F., Leboucher, P., Rautureau, G., Komano, O., Millet, B., & Jouvent, R. (2016). Fear of falling: Efficacy of virtual reality associated with serious games in elderly people. Neuropsychiatric Disease and Treatment, 12, 877–881. https://doi.org/10.2147/NDT.S97809
Manera, V., Chapoulie, E., Bourgeois, J., & Guerchouche, R. (2016). A Feasibility Study with Image-Based Rendered Virtual Reality in Patients with Mild Cognitive Impairment and Dementia. Mci, 1–14. https://doi.org/10.1371/journal.pone.0151487
Maria, J., Helena, H., Doná, F., & Gananc, F. F. (2020a). A quantitative analysis of postural control in elderly patients with vestibular disorders using visual stimulation by virtual reality*. 86(5), 593–601. https://doi.org/10.1016/j.bjorl.2019.03.001
Mumme, K. D., Hurst, P. R. Von, Conlon, C. A., Jones, B., Haskell-ramsay, C. F., Stonehouse, W., Heath, A. M., & Coad, J. (2019). Protokol studi?: hubungan antara pola makan , fungsi kognitif dan sindrom metabolik pada orang dewasa yang lebih tua - sebuah studi cross-sectional. 0, 1–8.
Naediwati, E. D. (2018). Geronteknologi dan Perawatan Lansia. Dunia Keperawatan, 6(2). https://doi.org/10.20527/dk.v6i2.5555
Putri, S. I. dan P. S. A. (2019). Sistem Informasi Kesehatan. Uwais Inspirasi Indonesia.
Zar, T., Htut, C., Hiengkaew, V., Jalayondeja, C., & Vongsirinavarat, M. (2018). Effects of physical , virtual reality-based , and brain exercise on physical , cognition , and preference in older persons?: a randomized controlled trial. 1–12.